VIDE Pro 2.1 & Lite 1.1 are up!

Hello! Thank you for using VIDE. Don’t forget to rate and review!

Make sure you back up your project and keep VIDE at the root of your project before updating.

VIDE Pro 2.1 comes with the following:

 

– Fixed localization variables accessibility (You no longer use “_” before localization variable names). – Added

– Added Mini Map to the VIDE Editor. The Mini Map will improve your navigation, visibility, and productivity! – Added SaveState() and LoadState() methods to

– Added SaveState() and LoadState() methods to VDs and VA to save and load states. This easily helps you restore changes made to ExtraVariables, overwriteStartNodes, etc., between game sessions.

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements. – Added saving to main demo. – Added “Condition Guy” character to

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements. – Added saving to

– Added saving to main demo. – Added “Condition Guy” character to main demo scene. It has a dialogue that works with conditions.

– Fixed dragging selected nodes while dragging new ones

– Fixed Singles allowing Thousands (commas) when parsing Extra Variables. Strings containing commas will remain as strings.

– Added customizable Editor Skins. Select and edit them from the VIDE Editor! – Improved beziers in the VIDE Editor.

– Fixed Texture2D memory leaks when using the VIDE Editor.

– Various fixes and improvements

– Updated Documentation

Three main new features are Save/Load, customizable skins, and Minimap view!

 

Link to asset: https://assetstore.unity.com/packages/tools/ai/vide-dialogues-pro-69932

 

VIDE Lite 1.1 comes with the following:

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements.

– Added “Condition Guy” character to main demo scene. It has a dialogue that works with conditions.

– Fixed Singles allowing Thousands (commas) when parsing Extra Variables. Strings containing commas will remain as strings.

– Improved beziers in the VIDE Editor.

– Fixed Texture2D memory leaks when using the VIDE Editor.

– Updated Documentation

Link to asset: https://assetstore.unity.com/packages/tools/ai/vide-dialogues-lite-91674

 


 

I hope you enjoy the update!

Let me know if you run into any trouble or if you have any feedback or question! 🙂

 

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VIDE 2.1 Changelist

Hello!

I’ve been working on a couple of features for a new update. Here’s the tentative changelist:

  • Fixed localization variables accessibility (You no longer use “_” before localization variable names).
  • Added Mini Map to the VIDE Editor. Improves navigation, visibility, and productivity by providing the user with a map version of the dialogue.
  • Added SaveState() and LoadState() methods to VDs and VA to save and load states. This easily helps you restore changes made to ExtraVariables, overwriteStartNodes, etc., between game sessions.
  • Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements.
  • Added saving to main demo.
  • Added “Condition Guy” character to main demo scene. It has a dialogue that works with conditions.
  • Fixed dragging selected nodes while dragging new ones
  • Fixed Singles allowing Thousands (commas) when parsing Extra Variables. Strings containing commas will remain as strings.
  • Recolored nodes and exposed many skin-related variables. Customize them at VIDE/Data/Editor/Editorstyles.prefab
  • Improved beziers in the VIDE Editor.
  • Fixed Texture2D memory leaks when using the VIDE Editor.
  • Updated Documentation

The two main features are Save States and Mini Map.

As explained above, save states will let you save changed made to Extra Variables, comment visibility, and VA-related variables. This is to easily restore those changes between game sessions; a feature that had been missing for a long time. The main demo (“PlayerInteraction”) will now have saving integrated.  You will be able to check the updates scripts plus the updated Documentation to get to know the methods.

On the other hand, the Mini Map is a new view mode for the VIDE Editor which will provide, firstly, better visibility of the whole dialogue:

mapita

You can also click another node to travel to it and modify the contents of it from here. You cannot create new, move, or re-connect nodes from here.

You will be able to access the MiniMap from the toolbar or by hitting Space.


VIDE Lite will not have these two new features, but some of the others might be included.

The update should be up next week.

Cheers.

 

Soon: VIDE 2.0.2 New Features

Hello! Here’s a preview.

Besides the incoming VIDE Lite version, I’ve listened to your feedback and I’ve been working on a few new features. Some of these are:

  • *Rearrange comments in the VIDE Editor
  • *Select and drag multiple nodes in the VIDE Editor
  • New per-comment visibiliy NodeData variable to hide comments from the array of comments. Also settable from the VIDE Editor.
  • GetNext() method for VD and VD2. Simulates Next() and returns next node’s NodeData variable without modifying current nodeData.
  • BeginDialogue overload and VD method to pass sprite/audio arrays to (optionally) remove the use of a Resource folder.
  • Unityscript example scene communicating with VIDE_Data (C#)

* Not included in VIDE Lite

Hopefully, these features will improve the experience and usefulness 🙂
Might be ready for next week.

 

 

VIDE 2.0.1 update

Hello!
Here’s an update that fixes and improves a few things:

  • Renamed isLoaded variable to isActive. The name was misleading. Please replace the names properly in your scripts.

  • Localization & Loading/Unloading variables and methods removed from VD2. Use VD to handle those. If you are already calling any of the pertinent methods, replace, for example, “data.LoadDialogues()” with “VD.LoadDialogues”. You no longer need to call it on each instance. 
  • Fixed inability to dock VIDE Editor
  • Null check for method fetch. Action Nodes would return exceptions when clicking ‘Reset and Fetch’ while you had missing MonoBehaviors attached to game objects.
  • You can now safely add sub-folders inside the VIDE/Resources/Dialogues folder to organize your dialogues.
  • Removed autofocus
  • VD2 instance will no longer load dialogues to memory separately. It is now synced.
  • Fixed node duplication referencing Extra Variables
  • Added VD.GetNodeData overload to get node data from an inactive dialogue.
  • Example scene 1 art overhaul

If you are updating from a version before 2.0, please follow the steps states here in order to update.

Asset Store Link

I hope you enjoy the update 🙂
If you have any problems, please don’t hesitate on contacting me.

Twitter and 1.2 patch

Hello!

I’m back on track and 2.0 is ready. I’ll be submitting today, should be available around next week. You can check what’s new here. Instructions on the update from 1.2 to 2.0 will be given next week.

There’s a new Twitter account for the plugin so that it’s simpler for me to post news, updates, and whatever. You might want to follow it if you plan to use VIDE, just to keep updated if anything comes up 🙂

Lastly, I’m uploading a small patch for 1.2. It fixes some important issues with SetNode and ActionNodes. If you’re not updating to 2.0 and wish to keep using 1.2, then you might want to apply that patch.

That’d be about it for now! Let me know if there’s anything I can help you with 🙂

VIDE Dialogues will no longer be free

VIDE started out as a personal project for personal use. I never expected it to be successful-ish.

Starting from the next update (2.0) VIDE Dialogues will no longer be free.
I initially launched it for free so as to get feedback from users and see if it turned out to be a useful tool. Since then, I’ve been reading your feedback, helping out those with bugs and issues, and working on updates to improve it, and despite the fact that I enjoy doing so, the task has become time-consuming. I thought on submitting a “Pro” version instead, but that would be even more time-consuming.

I’m aware that VIDE doesn’t offer a number of features that some other paid assets offer as it focuses on delivering raw data, so I’m not planning for it to be expensive, at all. Regardless, the price point is still TBD.

Of course, those who already own the asset will not have to pay for anything. So, if you haven’t yet, this is your chance 🙂

As a paid asset, I’ll be more actively working on improvements. Some of the things I plan to add/change for the next update: Check here

Thanks for your understanding.