VIDE Pro 2.1 & Lite 1.1 are up!

Hello! Thank you for using VIDE. Don’t forget to rate and review!

Make sure you back up your project and keep VIDE at the root of your project before updating.

VIDE Pro 2.1 comes with the following:

 

– Fixed localization variables accessibility (You no longer use “_” before localization variable names). – Added

– Added Mini Map to the VIDE Editor. The Mini Map will improve your navigation, visibility, and productivity! – Added SaveState() and LoadState() methods to

– Added SaveState() and LoadState() methods to VDs and VA to save and load states. This easily helps you restore changes made to ExtraVariables, overwriteStartNodes, etc., between game sessions.

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements. – Added saving to main demo. – Added “Condition Guy” character to

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements. – Added saving to

– Added saving to main demo. – Added “Condition Guy” character to main demo scene. It has a dialogue that works with conditions.

– Fixed dragging selected nodes while dragging new ones

– Fixed Singles allowing Thousands (commas) when parsing Extra Variables. Strings containing commas will remain as strings.

– Added customizable Editor Skins. Select and edit them from the VIDE Editor! – Improved beziers in the VIDE Editor.

– Fixed Texture2D memory leaks when using the VIDE Editor.

– Various fixes and improvements

– Updated Documentation

Three main new features are Save/Load, customizable skins, and Minimap view!

 

Link to asset: https://assetstore.unity.com/packages/tools/ai/vide-dialogues-pro-69932

 

VIDE Lite 1.1 comes with the following:

– Added ToIntArray and ToStringArray methods to VD class. Saves you the need for splitting and parsing individual elements.

– Added “Condition Guy” character to main demo scene. It has a dialogue that works with conditions.

– Fixed Singles allowing Thousands (commas) when parsing Extra Variables. Strings containing commas will remain as strings.

– Improved beziers in the VIDE Editor.

– Fixed Texture2D memory leaks when using the VIDE Editor.

– Updated Documentation

Link to asset: https://assetstore.unity.com/packages/tools/ai/vide-dialogues-lite-91674

 


 

I hope you enjoy the update!

Let me know if you run into any trouble or if you have any feedback or question! 🙂

 

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VIDE Dialogues will no longer be free

VIDE started out as a personal project for personal use. I never expected it to be successful-ish.

Starting from the next update (2.0) VIDE Dialogues will no longer be free.
I initially launched it for free so as to get feedback from users and see if it turned out to be a useful tool. Since then, I’ve been reading your feedback, helping out those with bugs and issues, and working on updates to improve it, and despite the fact that I enjoy doing so, the task has become time-consuming. I thought on submitting a “Pro” version instead, but that would be even more time-consuming.

I’m aware that VIDE doesn’t offer a number of features that some other paid assets offer as it focuses on delivering raw data, so I’m not planning for it to be expensive, at all. Regardless, the price point is still TBD.

Of course, those who already own the asset will not have to pay for anything. So, if you haven’t yet, this is your chance 🙂

As a paid asset, I’ll be more actively working on improvements. Some of the things I plan to add/change for the next update: Check here

Thanks for your understanding.

 

 

 

 

 

VIDE Dialogues 1.1 coming pretty soon

I’ve been working on a big update.
It includes Action nodes as a new type of node. Action nodes will add much more dynamic to the dialogues you create by easily calling methods from your scripts.
Also, new features and fixes coming along with the update.

I’m looking forward to uploading for approval during the weekend. It gotta go through some testing first.

🙂