Hello!
I hope you’re enjoying VIDE! Besides adding new features and fixing some bugs, this update focuses on creating a better starting point for new users. Here’s the full changelist:
- Heavily optimized exampleUI.cs (Now VIDEUIManager1).
- Added clean, new Template_UIManager script that can be used as a starting point and for prototyping. Comes with all basic predefined features.
- Added Template demo scene to test dialogues using Template_UIManager script.
- Added help menu in VIDE_Editor.
- Renamed some folders and demo scripts.
- Added Export/Import TXT file feature in the VIDE Editor.
- Added Search option to VIDE_Assign to assign dialogues.
- Added Preload dialogue option to VIDE_Assign to remove the need for loading dialogues from json (Faster dialogue loading speeds)
- Added a “Test Dialogue” feature to VIDE_Assign to test dialogues without needing an external trigger.
- Added dropdown to Tag field
- Added “TriggerDude” NPC to main demo scene. Works with triggers instead of raycasts.
- Fixed news headline
- Fixed bad default colors of Classic skin
- Fixed localization demo exception
- Fixed seldom argument out of range when switching dialogues in the VEditor
- Fixed exception when re-compiling during Play Mode in the main demo
- Fixed player choices transform scale in the main demo.
- Optimizations
- Updated Doc
IMPORTANT changes:
- Removed LoadTag feature.
- This feature was negatively affecting loading times and has now been replaced by the preload feature.
- overload LoadDialogues(string dialogueName, string loadtag) has now become LoadDialogues(string dialogueName);
Some of the new features
Is there any feature or improvement you would like to have? Leave a comment!
Remember to rate and review the asset on the Asset Store! Don’t hesitate in contacting me if you are having any issues.
🙂