VIDE 2.2 out now!

Hello!

I hope you’re enjoying VIDE! Besides adding new features and fixing some bugs, this update focuses on creating a better starting point for new users. Here’s the full changelist:

  • Heavily optimized exampleUI.cs (Now VIDEUIManager1).
  • Added clean, new Template_UIManager script that can be used as a starting point and for prototyping. Comes with all basic predefined features.
  • Added Template demo scene to test dialogues using Template_UIManager script.
  • Added help menu in VIDE_Editor.
  • Renamed some folders and demo scripts.
  • Added Export/Import TXT file feature in the VIDE Editor.
  • Added Search option to VIDE_Assign to assign dialogues.
  • Added Preload dialogue option to VIDE_Assign to remove the need for loading dialogues from json (Faster dialogue loading speeds)
  • Added a “Test Dialogue” feature to VIDE_Assign to test dialogues without needing an external trigger.
  • Added dropdown to Tag field
  • Added “TriggerDude” NPC to main demo scene. Works with triggers instead of raycasts.
  • Fixed news headline
  • Fixed bad default colors of Classic skin
  • Fixed localization demo exception
  • Fixed seldom argument out of range when switching dialogues in the VEditor
  • Fixed exception when re-compiling during Play Mode in the main demo
  • Fixed player choices transform scale in the main demo.
  • Optimizations
  • Updated Doc

IMPORTANT changes:

  • Removed LoadTag feature.
    • This feature was negatively affecting loading times and has now been replaced by the preload feature.
    • overload LoadDialogues(string dialogueName, string loadtag) has now become LoadDialogues(string dialogueName);

 

Some of the new features


 

Is there any feature or improvement you would like to have? Leave a comment!

Remember to rate and review the asset on the Asset Store! Don’t hesitate in contacting me if you are having any issues.

🙂

 

 

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